![]() When I was asked recently if I would like to contribute to the Reset magazine cover disk, I thought this would be an ideal time to read up on the SID chip once again and try to add some music and sound effects to RockMaze.Īfter a quick internet search, I found a book with a good introduction to C64 sound here:Īfter some research and experimentation, I managed to get a few sound effects triggering on the various events of RockMaze. I can’t remember if I ran out of time, or if I failed at attempts to get sound effects working, but either way the game ended up being completely mute. This was the case with RockMaze, my first attempt at creating a C64 game. For some games this is absolutely fine (my Snake clone had small noises to indicate picking up, crashing and starting the game, and also a very simple tune when the game first loads), but for other more complicated games it really is deemed unacceptable for a C64 game to not have some cool music and sound effects. When it came to making use of it in my own programs however, I only really managed to get the most basic of sounds working. Over the years there have been many names associated with squeezing excellent pieces of music from the three sound channels of the SID – Rob Hubbard, Ben Daglish, Jereon Tel, Steve Rowlands… Look them up on YouTube if you still need convincing.īefore I started writing my C64 platform game, I had a small amount of knowledge of how the SID chip worked having read about it in various books and magazines. I’m sure at some point everybody has been impressed by a piece of music played by the Commodore 64’s SID chip. You can also read about Pond’s upcoming releases, which include entries for the 2016 Reset 4kb Game Coding Competition, which I would encourage any C64 coders to take part in!ĭetails of the competition can be found here: What is RGC? What is Retro Games Collector and who is behind it?.
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